However, for an AI to play StarCraft 2, they must be able to "see" the game's 3D maps and interpret them quickly and accurately.
DeepMind's first test involved the training of neural networks and artificial intelligence before putting their application into the game. Even without further instructions, the AI can walk around the map, move the camera and even line up troops at will.
Before joining DeepMind, Vinyals worked on image search and Gmail's "Smart Reply" feature. The team also worked on voice recognition, allowing the AI to remember how different people speak, so that recognition can be accomplished when that voice is encountered again.
"In Starcraft 2, this is something that needs to be addressed as well." Vinyals said. For artificial intelligence, remembering what they encounter while understanding the behavioral meaning requires the use of LSTM neural networks. "Computers can retain the memory of a particular piece of data for decades, but now that memory needs to be not only preserved, but also completed to retrieve information when needed in the future."
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